This figure has been sitting on my PC desktop for 2 years and waited to be textured and finished. Obviously the creature is marked by Lovecraft and accordingly I have reduced the light mood to shades of green and blue, which gave the whole thing a more eerie underwater feeling. The model was created completely in ZBrush. UV mapping was created in Maya and texturing in Substance Painter. The rendering was created with the help of Marmoset Toolbag.